This project is based on Taipei's Dadaocheng area to reproduce the appearance of the 1930s in UE. When developing this project, I referred to a lot of old photos of Taipei. Many buildings and road planning are completely different from the present. Therefore, I must use imagination to fill in many situations where I can't find photo references during production. Thus, the process is very interesting and full of challenges.
The projects I am responsible for environmental planning, level design, layout, landscaping, lighting and integration. As well as did all modul building elements and interior environments that are used for repeatedly assembled. The original scene was built in UE4 in 2020, and recently I turned this project to UE5 and used LUMEN to rebuild the lighting and optimized detail of the scene.